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Skull gun deus ex

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They've added a new mechanic where you can double your maximum health by taking combinations of painkillers and alcohol (a counter-intuitive mixture which might prove fatal in real life), but this really isn't as interesting. In DXHR, you just get one universal health bar with none of the fun nuances of the original system. Damage to your head and arms affected your accuracy if you lost your arms you couldn't pick up and carry objects if you lost your legs, you had to crawl along the ground in a crouch position, until you healed your limbs. Too much damage to the head or torso was fatal, but you could effectively lose both arms and legs. You could suffer damage to any limb, which affected your performance in different ways.

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It used to be that you had individual health meters for your head, torso, each arm, and each leg. Persuading a bartender for some informationįurther continuing the trend or removing gameplay features, DXHR also does away with DX1's brilliant health and damage system.